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3D Artist - 3D Animator
Characters - Objects - Props - Environments - Dynamics
Portfolio/Reel: http://www.terressacook.com
PROFESSIONAL EXPERIENCE
3D Modeler Footwear (Nike ETW) | Aquent
May 2018 - November 2018
Organic and hard surface modeling, retopology, UV creation and conversion of CAD data into production quality 3D models
Utilized digital geometry scanning hardware and software to create accurate 3D models that reflect brand styling and technical guidelines
Software: Maya, Zbrush, Modo
3D Artist | Terressa Cook
Feb 2017 – Present
Personal and team passion projects involving continuous learning and skills improvement for animation, games and VR development
Independent Animated Short "The Oldman and His Grandson" - 3D Previs/Lookdev, 3D modeled environments, props and two characters. Also responsible for model, rig, textures, animation and rendering of book opening and page flipping scene
Created models for 3D print via digital sculpting and polygon modeling workflows
Software: Maya, Arnold, Substance Painter, Adobe Photoshop, Unity, Unreal Engine
Test Associate | Experis
March 2017 – June 2017
Tested AAA title Rise of Nations: Extended Edition
Executed assigned test plans and projects, ad-hoc testing, bug reproduction and regression
Documented and publish bug reports to tracking database
Experience Center Events Specialist (Wacom) | TargetCW
Sep 2016 – March 2017
Advised event attendees with knowledge of Wacom products and feature sets, hardware testing
Layout Artist - Freelance | Cattle Dog Coffee Roasters
May 2016
Designed product bag layout, graphics and logo modification for print using Adobe Photoshop
3D Modeler - Freelance | Blue Brownie Creative
Oct 2015
Created 3D assets for Motion Graphic display using Maya
Technology Center Student Worker | EDMC - The Art Institute of Portland
June 2015 - June 2016
Managed print center requests, photography, digital film and video equipment inventory for clients
Network Administrator | Cascade Microtech
Feb 2006 - Feb 2015
Managed, deployed, monitored network and server equipment for multi-site international locations
VMWare, Exchange, Active Directory, Symantec, Hyper-V, Microsoft Server, Data Backup, Shavlik, Server Patch Management
MEMBERSHIPS
ASIFA, Women in Animation, Cascade ACM Siggraph, OMPA
VOLUNTEER EXPERIENCE
Betacon 2017 | Appsomniacs Booth Attendant
Coordinated device check out, player and game server support
Provided game and beta sign up information
INTERESTS
Animation, Virtual Reality, Augmented Reality, Film/TV, Video Games, Science, Education
Education:
Bachelor of Fine Arts - Media Arts and Animation | The Art Institute of Portland
Sept 2016
High Honors - 3.93 GPA
Intense study of the principles of animation, anatomy and biomechanics in hand drawn, stop motion and CG Animation
Modeling, Digital Sculpting, Rigging, Lighting, Texturing, Rendering, Storyboard, Particle Systems
Reference acting, reference research, foundation drawing
Visual Development & Layout Artist | R.A. Student Production Team
Apr 2016 – Sept 2016
Developed and completed complex 2D backgrounds and layouts. Proactively sought new work to keep production moving forward
Embraced challenges and sought new techniques and skills to improve artistic abilities
Software: Adobe Photoshop
Animator | Sweet Dreams, Art Institute of Portland Short Film Student Production Team
Apr 2015 – Sept 2015
Animated multiple scenes from blocking previs phase to final production cleanup
Software: Maya
HoloLens Development Class | Clackamas Community College
Jan 2016 – Mar 2016
Researched and presented history and knowledge of augmented and virtual reality technology
Collaborated in small team to pitch automotive course subject matter for use with Microsoft HoloLens
Calculated planetary gear ratio, adapted for CG, provided animation and scripting solution
Software: Maya, Unity
Motion Capture Fundamentals | Clackamas Community College
Oct 2017 - Nov 2017
Fundamentals of motion capture suits and systems, facial capture systems, modeling for motion capture and binding the motion capture data to the model and morph targets.
Software: Maya, Cinema 4D, MotionBuilder, Brekel Pro Face, Axis Neuron. Hardware: Perception Neuron, Microsoft Kinect for Windows.